For task instructions, see Extract a vector displacement map.
Defines the coordinate space on a face using the normal, tangent, and the binormal.
Use this option if you plan to use the output vector displacement map primarily for sculpting in Mudbox as a stamp or stencil. This option stores displacement vectors so that you can apply the vector displacement map image at any scale to any random surface. See also Sculpt using a vector displacement map.
Not recommended for rendering displaced detail on characters that will deform, because the height of the displacement can change where the surface squashes or stretches.
The coordinate space on a face is defined by the normal, tangent and binormal, which are orthogonalized and normalized relative to each other.
Use if you plan to render displaced detail on models that will need to deform. This option stores vector lengths that are hard-coded, or absolute, which maintains the height of the displacement across surface deformations.