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Extract Texture Maps

Opens the Extract Texture Maps window, which lets you set options for texture extraction. This process samples and extracts sculpted information from a source model (high resolution) and saves maps that can be applied to a target model (low resolution). See Texture extraction overview and Extract Texture Maps properties.

Using texture maps to replicate detailed sculpted data works around the limitations of 3D applications and games consoles that don’t support models with extremely high polygon counts.

Sculpt Using Maps

Displaces a target model using gray-scale image maps. A range of bit depths for displacement maps are supported. See Sculpt using a displacement map and Sculpt Using Map window.

Related topics

Extract a normal or displacement map

Extract an ambient occlusion map

Troubleshoot texture extraction