The tool removes sculpting from a layer in the areas you stroke. Any sculpting on the original base mesh remains unaffected.
Note
You can create a layer prior to any sculpting and use layers for all your sculpting until you need to merge or flatten them.
In this way, the base mesh remains unaffected if you need to revert to it.
- Select the window and ensure the display button at the top is set to .
- Click the layer whose sculpting you want to erase, ensuring that the layer is both visible and unlocked.
- Note the subdivision level on which the layer was first created as well as the currently displayed subdivision level, then
press either the or key to display the subdivision level that matches the layer subdivision level.
- Select the tray.
- Select the tool, and stroke on the model in the areas you want to erase.