You can use curves to create controlled strokes as you sculpt, with the curves acting as two-dimensional guides for your sculpt
and paint strokes.
Curves are useful for creating features like ridges on armor, hair-like strokes for hair, or for adding details on hard inorganic-shaped
models.
Curves can also be used to achieve an even tool stamp effect along a path using the feature.
NoteCurves appear on a 2D plane that is fixed to the camera view. As you tumble, dolly, or track the camera, curves appear fixed
in the camera view. For more information on repositioning curves relative to the camera plane, see
Move, rotate, or scale a curve.
Create a curve guide
Do either of the following:
- Use an existing curve by selecting . Select one of the preset curves from the menu (, , , or ).
- Construct your own curve by placing points as follows:
- Select . (Hotkey: Ctrl + C)
- Click in the to place points.
- To complete a curve, select or press .
- To join the end of a curve to its start point, select .
Hide and show curve guides
Do any of the following:
- In the click the visibility icon (eye) beside a curve to hide it. Click the visibility icon location again to show the curve.
- Select . Select to show the curve again.
- Press Ctrl + H (Windows) or Command + Shift + H (Mac OS X) to hide all curves in the . Press U to show all.
Delete a curve guide
- Right-click the curve in the then select from the menu that appears.
Snap to a curve guide
Sculpting tools snap to a curve whenever the tool is close to a curve or over the model.
Add points to a curve guide
- Select the curve in the to make it editable, then do one of the following:
- Click an empty area within the to add points to the selected curve.
- Click an existing point of a curve to select and drag it to another position.
- To exit editing mode and return to sculpting, press .
Move, rotate, or scale a curve guide
The controls for moving curves in the are similar to the camera controls, only you press C instead of Alt.
To:
|
Keyboard shortcut:
(Windows):
|
Keyboard shortcut:
(Mac OS X)
|
Action/Results
|
Create a curve |
Ctrl + C |
Command + C |
Activates curve creation mode. Click in the to place points for the curve.
|
End a curve |
Enter |
Return |
Completes the curve and exits curve editing mode. |
Rotate a curve |
C + drag |
C + drag |
Press the C key while click-dragging. The curve rotates about its center. |
Translate a curve |
C + middle-drag |
C + middle-drag |
The curve moves across the .
|
Scale a curve |
C + right-drag |
C + right-drag |
The curve increases or decreases in size. |
Apply a repeating stamp effect using a curve guide
You can sculpt a repeating stamp effect using . This option lets you apply an even stroke or an evenly repeated stamp effect along a path you define using a curve. For
example, create rivets along the edge of a surface, or stitching along the edge of a chair.
- Select a Sculpt tool you want stamped repeatedly along a curve path and adjust its Sculpt properties in the window.
- Construct a curve to guide your sculpt stroke.
- Select the curve from the .
- Select . (Hotkey: Shift + C)
- Set the and options then click .
NoteFor a curve to be used with , its start point must be over the model.
TipYou can create curves and save them as a .mud file so they appear in the menu the next time you launch Mudbox. Save them to: (Windows) <drive>:\My Documents\Mudbox\<version>\data\Curves, (Mac OS X) /Users/<username>/Library/Application Support/Autodesk/Mudbox <version>/Curves, (Linux)/home/<username>/Mudbox/<version>/data/Curves.