This manipulator has no specific functionality, but shows the basic functions that a manipulator may have using the SDK.
The manipulator layout contains:
- Model Space: are the OpenGL calls in Model Space?
- Draw Square: Is the test square being drawn?
- Default Behavior: Is the manipulator using Default Behavior for model selection, drag and drop, and so on.
To test:
- In MotionBuilder, choose Open Reality > Manipulators > OR - Manip Template.
- Click Create Model, then Make visible.
- Enable Always Active, Draw Square, and Model Space. A new marker appears in the scene.
- Select the marker by double-clicking it, press T to go into translation mode, and move the marker.
- To clean up, click Remove Model and Delete Model.