Provides basic camera manipulation using different states to affect camera position in the Viewer refresh loop.
To test:
- In MotionBuilder, choose Open Reality > Manipulators > OR - Camera.
- In the OR - Camera dialog, under Angle Of View, click Stopped. The current camera zooms in on its interest. Click Zooming
to stop.
- In the Navigator, under Cameras, right click on MyCamera and choose Make Camera Current.
- In the OR - Camera dialog, under Rotation/Observation, click Stopped. The current camera (Camera 1) begins turning around
its interest. Click Rotating to stop.Create a marker in the scene anywhere except (0,0,0), and Alt+Drag it into the list under
Turning objects.
- In the OR - Camera dialog, under Rotation/Observation, click Stopped. The marker begins turning around the Y-axis.