The Python Tool Manager is a dialog containing a button for each running Python tool. It uses functionality in pyfbsdk_additions to listen for Python tools being created or destroyed and updates the buttons accordingly. To open the Tool Manager, click Tool Manager tool in the Python Editor. The Tool Manager script is itself a Python tool and is found in config\Python.
If you close the tool by using the X button in the right corner, use the Tool Manager to restart it.
You can write your own tool manager. See the ToolManager.py script for details.
Binding Keyboard Shortcuts to a Python Tool
There are two types of Python shortcuts:
You can create up to 12 global shortcuts that can be mapped to scripts. Some shortcuts are already mapped by default. For example, Shift+F1 is bound to the execution of NewCamera.py. Pressing Shift+F1 from the MotionBuilder interface will therefore create a new camera.
Bindings between shortcuts and scripts are configured in two steps:
config\Scripts\ActionScript.txt contains a list of scripts to execute:
[ScriptFiles] Script1 = Basic/OperationsNewCamera.py Script2 = ActionScriptKeyIK.py Script3 = ActionScriptKeyFK.py Script4 = ActionScriptKeyEffector.py Script5 = ActionScriptKeySelected.py Script6 = Script7 = Script8 = Script9 = Script10 = Script11 = Script12 =
The path to the script can be:
Files in config\Keyboard\ map the keyboard shortcuts to their respective script name. These files contain entries for all of the keyboard shortcuts in MotionBuilder. There are several files; you use one at a time according to the menu Settings > Keyboard Configuration. You can also use the KeyboardMapper.py script as a graphical interface to the keyboard configuration text files.
Python script bindings are of the form:
action.global.script1 = {SHFT:F1*DN}
Do not to assign the same shortcut to two different actions. If you do, neither will work.
You can create your own keyboard.txt files. In the example below, "MyKeyboardConfig" would appear in the Settings > Keyboard Configuration menu after MotionBuilder restart.
[Config] Name = MyKeyboardConfig
Following are codes used in Keyboard\*.txt. See the existing keyboard files for examples of usage.
Note that a key is specified, and not a character. For example, on a standard American keyboard there is no "@" key, since this character is made by using the modifier key Shift+2.
Key Name | Code |
---|---|
Num lock | NUML |
Division | NDIV |
Subtraction | NSUB |
Decimal point | NDEC |
Numpad 0 | N0 |
Numpad 1 | N1 |
Numpad 2 | N2 |
Numpad 3 | N3 |
Numpad 4 | N4 |
Numpad 5 | N5 |
Numpad 6 | N6 |
Numpad 7 | N7 |
Numpad 8 | N8 |
Numpad 9 | N9 |