fbuserobject.h

Go to the documentation of this file.
00001 #ifndef __FBUSEROBJECT_H__
00002 #define __FBUSEROBJECT_H__
00003 /**************************************************************************
00004  Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
00005  All Rights Reserved.
00006  
00007  The coded instructions, statements, computer programs, and/or related 
00008  material (collectively the "Data") in these files contain unpublished 
00009  information proprietary to Autodesk, Inc. and/or its licensors, which is 
00010  protected by Canada and United States of America federal copyright law 
00011  and by international treaties.
00012  
00013  The Data may not be disclosed or distributed to third parties, in whole 
00014  or in part, without the prior written consent of Autodesk, Inc. 
00015  ("Autodesk").
00016  
00017  THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
00018  ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO 
00019  WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR 
00020  ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES 
00021  OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR 
00022  PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT 
00023  WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR 
00024  FREE.
00025  
00026  IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS 
00027  OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR 
00028  EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE 
00029  DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS 
00030  OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR 
00031  DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF 
00032  LIABILITY, WHETHER DERIVED FROM CONTRACT, TORT (INCLUDING, BUT NOT 
00033  LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE 
00034  DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS 
00035  BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
00036  
00037 **************************************************************************/
00038 
00039 #include <kaydaradef.h>
00040 #ifndef FBSDK_DLL 
00041 
00044     #define FBSDK_DLL K_DLLIMPORT
00045 #endif
00046 
00047 #include <fbsdk/fbcomponent.h>
00048 #include <fbsdk/fbcore.h>
00049 
00050 #ifdef FBSDKUseNamespace
00051     namespace FBSDKNamespace {
00052 #endif
00053 
00054 __FB_FORWARD(FBUserObject);
00055 FB_DEFINE_COMPONENT(FBSDK_DLL, UserObject);
00056 
00058 //FBUserObject Register
00060 #define FBUserObjectImplement(ClassName, Description, IconFilename)\
00061     HIObject RegisterUserObject##ClassName##Create(HIObject /*pOwner*/, char* pName, void* /*pData*/){\
00062         ClassName* Class = new ClassName(pName);\
00063         Class->mAllocated = true;\
00064         if( Class->FBCreate() ){\
00065             return Class->GetHIObject();\
00066         } else {\
00067             delete Class;\
00068             return NULL;}}\
00069     FBLibraryModule(ClassName){\
00070         FBRegisterObject(ClassName##R2, "FbxStorable/User", #ClassName, Description, RegisterUserObject##ClassName##Create, true, IconFilename);}\
00071     FB_FORWARD(ClassName);\
00072     int ClassName::ClassId = FBRegister_ClassId(#ClassName);\
00073     int ClassName::GetUserClassId(){\
00074         return ClassId; }\
00075     char* ClassName::FbxGetObjectSubType(){\
00076         return #ClassName;}
00077 
00079 // FBUserObject
00081 class FBSDK_DLL FBUserObject : public FBBox
00082 {
00083     //--- Open Reality declaration.
00084     __FBClassDeclare(FBUserObject, FBBox);
00085     FBDeclareUserObject(FBUserObject);
00086 
00087 public:
00092     FBUserObject(char* pName, HIObject pObject=NULL);
00093 
00098     virtual bool FbxStore(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat);
00099     virtual bool FbxRetrieve(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat);
00100 };
00101 
00103 // FBUserObjectList
00105 
00109 class FBSDK_DLL FBPropertyListUserObject : public FBPropertyListComponent
00110 {
00111   public:
00112     FBPropertyListUserObject();
00117     FBUserObject* operator[](int pIndex);
00118 };
00119 
00120 #ifdef FBSDKUseNamespace
00121     }
00122 #endif
00123 
00124 #endif /* __FBUSEROBJECT_H__ */