FBModel Member List

This is the complete list of members for FBModel, including all inherited members.
AddWrapper(HFBScriptWrapper)FBWrapperHolder
AnimatableFBBox
AnimationNodeFBModel
AnimationNodeDestroy(HFBAnimationNode pAnimationNode)FBBox [virtual]
AnimationNodeInCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeInGet()FBBox [virtual]
AnimationNodeIsUserData(HFBAnimationNode pAnimationNode)FBBox [virtual]
AnimationNodeNotify(HFBAnimationNode pAnimationNode, HFBEvaluateInfo pEvaluateInfo)FBBox [virtual]
AnimationNodeOutCreate(kReference pUserId, char *pName, char *pDataType, bool pIsPublic=false, double *pMin=NULL, double *pMax=NULL, bool pUserData=false)FBBox [virtual]
AnimationNodeOutGet()FBBox [virtual]
BeginChange()FBPlug
BlendShapeDeformableFBModel
ChildrenFBModel
ClassName()FBComponent [virtual]
Clone()FBModel [virtual]
ClusterFBModel
ComponentsFBComponent
ConnectAt(HFBPlug pSrc, int pSrc_DstIndex, HFBPlug pDst, int pDst_SrcIndex, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDst(HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectDstAt(int pSrc_DstIndex, HFBPlug pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrc(HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConnectSrcAt(int pDst_SrcIndex, HFBPlug pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone)FBPlug
ConstrainDeformableFBModel
CustomModelDisplay(FBCamera *pCamera, FBModelShadingMode pShadingMode, FBModelRenderPass pRenderPass, float pPickingAreaWidth, float pPickingAreaHeight)FBModel [inline, virtual]
CustomModelPicking(int pNbHits, unsigned int *pSelectBuffer, FBCamera *pCamera, int pMouseX, int pMouseY, FBTVector *pLocalRaySrc, FBTVector *pLocalRayDir, FBTVector *pWorldRaySrc, FBTVector *pWorldRayDir, FBMatrix *pGlobalInverseMatrix, FBTVector *pOutPickedPoint)FBModel [inline, virtual]
DeformersFBModel
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
DisconnectAllDst()FBPlug
DisconnectAllSrc()FBPlug
DisconnectDst(HFBPlug pDst)FBPlug
DisconnectDstAt(int pIndex)FBPlug
DisconnectSrc(HFBPlug pSrc)FBPlug
DisconnectSrcAt(int pIndex)FBPlug
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
EndChange()FBPlug
EvaluateAnimationNodes(HFBEvaluateInfo pEvaluateInfo)FBBox [virtual]
FBBox(char *pName, HIObject pObject=NULL)FBBox
FBComponent(HIObject pObject)FBComponent
FBComponentGetLongName(HFBComponent pObject)FBComponent [static]
FBComponentGetName(HFBComponent pObject)FBComponent [static]
FBComponentSetLongName(HFBComponent pObject, char *pName)FBComponent [static]
FBComponentSetName(HFBComponent pObject, char *pName)FBComponent [static]
FBCreate()FBComponent [virtual]
FBDelete()FBModel [virtual]
FBDestroy()FBComponent [virtual]
FBModel(char *pName, HIObject pObject=NULL)FBModel
FBPlug(HIObject pObject)FBPlug
FBWrapperHolder()FBWrapperHolder
FbxGetObjectSubType()FBModel [virtual]
FbxGetObjectType()FBModel [virtual]
FbxRetrieve(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat)FBModel [virtual]
FbxStore(HFBFbxObject pFbxObject, kFbxObjectStore pStoreWhat)FBModel [virtual]
FolderFBComponent
GeometricRotationFBModel
GeometricScalingFBModel
GeometricTranslationFBModel
GeometryFBModel
GetBoundingBox(FBVector3d &pMin, FBVector3d &pMax)FBModel
GetDst(int pIndex)FBPlug
GetDstCount()FBPlug
GetDstType(int pIndex)FBPlug
GetHIObject() const FBPlug [virtual]
GetInternalClassId()FBComponent [static]
GetMatrix(FBMatrix &pMatrix, int pWhat=kModelTransformation, bool pGlobalInfo=true, HFBEvaluateInfo pEvaluateInfo=NULL)FBModel
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwned(int pIndex)FBPlug
GetOwnedCount()FBPlug
GetOwner()FBPlug
GetOwnerCount()FBPlug
GetSchematicPosition()FBModel
GetSelectedPoints()FBModel
GetSelectedPointsCount()FBModel
GetSrc(int pIndex)FBPlug
GetSrcCount()FBPlug
GetSrcType(int pIndex)FBPlug
GetTypeId()FBComponent [virtual]
GetVector(FBVector3d &pVector, int pWhat=kModelTranslation, bool pGlobalInfo=true, HFBEvaluateInfo pEvaluateInfo=NULL)FBModel
GetWrapper()FBWrapperHolder
HardSelect()FBComponent
HasCustomDisplay()FBModel [inline, virtual]
HasObjectFlags(FBObjectFlag pFlags)FBComponent
ICallback_Declare(Implementation)FBModel
Icon3DFBModel
InvalidatePropertyEventsParents()FBComponent
IObject_Declare(Implementation)FBBox
IQuery_Declare(Implementation)FBModel
Is(int pTypeId)FBComponent [virtual]
IsConstrainedFBModel
IsDeformableFBModel
IsSDKComponent()FBPlug
KObjectEvent(HIRegister pView, HKEventBase pEvent)FBComponent
LiveFBBox
LongNameFBComponent
LookAtFBModel
mAllocatedFBPlug
MaterialsFBModel
mDummyObjectFBComponent
mGlobalTypeInfoFBPlug [protected, static]
mLocalPtrFBComponent
mNameFBComponent [protected]
mObjectFBPlug [protected]
ModelVertexDataFBModel
MoveSrcAt(int pIndex, int pAtIndex)FBPlug
MoveSrcAt(HFBPlug pSrc, HFBPlug pAtSrc)FBPlug
mSDKComponentFBPlug [protected]
NameFBComponent
NoFrustumCullingRelease()FBModel
NoFrustumCullingRequire()FBModel
operator delete(void *pvMem)FBComponent
operator new(size_t stAllocateBlock)FBComponent
operator new(size_t stAllocateBlock, int blockType, const char *filename, int linenumber)FBComponent
ParentFBModel
ParentsFBComponent
PickableFBModel
PlugDataNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PlugNotify(FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL)FBPlug [virtual]
PlugStateNotify(FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0)FBPlug [virtual]
PointCacheDeformableFBModel
PointCacheRecordFBModel
PostRotationFBModel
PreRotationFBModel
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true)FBComponent
PropertyAdd(FBProperty *Property)FBComponent [virtual]
PropertyCreate(char *pName, FBPropertyType pType, char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty *Property)FBComponent
QuaternionInterpolateFBModel
RecordModeFBBox
RegisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
RemoveWrapper(HFBScriptWrapper)FBWrapperHolder
ReplaceDstAt(int pIndex, HFBPlug pDst)FBPlug
ReplaceSrcAt(int pIndex, HFBPlug pSrc)FBPlug
RotationFBModel
RotationActiveFBModel
RotationMaxFBModel
RotationMaxXFBModel
RotationMaxYFBModel
RotationMaxZFBModel
RotationMinFBModel
RotationMinXFBModel
RotationMinYFBModel
RotationMinZFBModel
RotationOrderFBModel
RotationSpaceForLimitOnlyFBModel
ScalingFBModel
SceneFBModel
SelectedFBComponent
SetHIObject(HIObject pObject, bool pSDKComponent)FBComponent [virtual]
SetMatrix(FBMatrix pMatrix, int pWhat=kModelTransformation, bool pGlobalInfo=true, bool pPushUndo=false, HFBEvaluateInfo pEvaluateInfo=NULL)FBModel
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
SetSchematicPosition(int pX, int pY)FBModel
SetSchematicPosition(FBVector2d pVector2d)FBModel
SetupPropertiesForShapes()FBModel
SetVector(FBVector3d pVector, int pWhat=kModelTranslation, bool pGlobalInfo=true, bool pPushUndo=false, HFBEvaluateInfo pEvaluateInfo=NULL)FBModel
ShadersFBModel
ShadingModeFBModel
ShowFBModel
SkeletonDeformableFBModel
SoftSelectedFBModel
SwapSrc(int pIndexA, int pIndexB)FBPlug
TessellatedMeshFBModel
TexturesFBModel
TranslationFBModel
TypeInfoFBComponent [static]
UniqueNameFBBox
UnregisterPropertyEvent(FBPropertyEvent *pPropertyEvent)FBComponent
UpVectorFBModel
UseFrustumCulling()FBModel
VisibilityFBModel
VisibilityInheritanceFBModel
~FBComponent()FBComponent [virtual]
~FBPlug()FBPlug [virtual]
~FBWrapperHolder()FBWrapperHolder [virtual]