Adding color to Bump textures

 
 
 

You can increase the realism of a Bump Map texture by adding a second, colorized version of the bump map or normal map image and use it to color the model.

To add color to Bump textures:

  1. Begin by creating a bump map effect on your model. See Creating a Bump Map.
  2. Save a colored version of the bump map or normal map image file.
  3. From the Shading Elements folder in the Asset browser, drag a Texture asset onto the model in the Viewer.
  4. Select Attach Texture To Material > Diffuse from the context menu that appears.

    The new texture is attached to the materials’ Diffuse property. You can access these properties in the Material settings. See Materials.

  5. In the Navigator, expand the Textures folder and double-click the new texture to display the Texture settings.
  6. In the Texture settings’s Media menu, select New Media and browse for the colored image.

    Bump Map shader A. No color texture applied B. Color texture applied

  7. Ensure that the texture is positioned exactly as the Bump Map texture is positioned by comparing the U and V tiling, as well as the Translation, Rotation, and Scaling coordinates in the Texture setting.

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