There are 16 HUD elements, which you can add to a HUD asset to display additional information (static and dynamic) regarding
a scene in the .
The following table lists the static HUD elements and the information they display in the :
Static HUD Elements
|
Description
|
|
|
|
Flash animation saved in the .swf file format.
|
|
Record light
|
|
Vector graphic, which you can use as a background or mask for static or dynamic content.
|
|
Text that you enter in the property text box. See the Properties of HUD Element section.
|
|
Image, image sequence, or a video
|
- Texture HUD element
-
When you import an image, image sequence, or a video (), it appears under the window > folder.
To display a texture from the HUD element in the :
- Click the button in the property.
The folder with all the imported textures appear.
- Turn on the checkbox of a texture.
Alternatively, drag a texture from the folder and drop it in the .
- Flash HUD element
-
To display a flash animation from the HUD element in the :
- Click the button in the property.
The window appears.
- Select the flash animation (.swf format).
- Click .
- Record Light HUD element
-
The record light let a stage operator know the recording status of a scene. By default, the color of the record light is grey
(
). However, the color changes to indicate the stages in recording.
Record Light Color
|
What button should you click in Transport Controls to make it appear?
|
What does it indicate?
|
green
|
Record
|
Ready to record
|
red
|
Play
|
Recording is in progress
|
(Red with a white, X mark)
|
Stop
|
Stopped recording, and MotionBuilder is busy in the post-recording process. After the post-recording process, the record light turns grey (returns to the default
state).
|
The following table lists the dynamic HUD elements and the information they display in the :
Dynamic HUD Elements
|
Description
|
|
|
|
The current time of edit Timeline in frames or Timecode.
|
|
The current time of the edit Timeline in frames, by default.
|
|
The current time of action Timeline in frames or TimeCode (minimum value is 0 and maximum value is the length of the scene).
|
|
The selected frame rate per second (fps). The fps lowers with heavy scenes and raises with light scenes. The highest possible frame rate optimizes to experience smooth playback.
|
|
The name of current take. Value can be a number or string.
|
|
Name of the camera to which the HUD belongs
|
|
Focal length of the camera to which the HUD belongs
|
|
Name of the current scene
|
|
The free memory in your system. Helps to determine whether you can load heavy scenes or not.
|
You can also add any property of an object (cube, character, stereo camera, and so on) into a HUD element, and refer the value
of the property in the scene.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License