This tutorial shows you how to send a conventional 3ds Max bone system skeleton to MotionBuilder and characterize it so you can animate it in MotionBuilder.
The following asset is required for this tutorial:
The following assets are the result assets of this tutorial:
- bone_skeleton.fbx
- bone_skeleton_characterized.fbx
NoteThe tutorial assets can be found in the Asset Browser under the Tutorials folder and in the MotionBuilder Tutorials directory on your system.
Best PracticeEnsure you always use the latest update of the tutorials and tutorial assets to complete the tutorials. You can download the
latest update from:
http://www.autodesk.com/motionbuilder-tutorials. If you download the tutorial assets to a location other than the
MotionBuilder default location, remember to add this location (add a favorite path) in the Asset browser so you can access the assets via
the Asset browser.
To add a favorite path:
- In the Resources window, right-click the Asset browser pane.
A context menu displays.
- Click from the context menu.
- In the Open directory window, navigate to the directory you would like to add in the Asset browser.
- Click the directory and then click OK.
The directory is added to the Asset browser pane in numeric alpha order.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License