Once you have created or duplicated a layer, you can set its animation layer mode and accumulation mode. See also Animation layer modes and Accumulation modes.
To set an animation layer to Additive mode:
Additive from the context menu.
To set an animation layer to Override mode:
Override from the context menu.
The layer is in Override mode and its name displays in bold text.
Passthrough from the context menu.
To set the layer Accumulation modes:
Per Channel or Layer Accumulation
Per Layer.
The Layer Accumulation modes affect how MotionBuilder calculates Rotation animation, as shown in the following table. See also Accumulation modes.
| Option | Description |
|---|---|
| Per Layer | The keyframes set for rotation are calculated according to layer first, and property second. MotionBuilder calculates all the keyframes set for these three properties (Rotation XYZ) on the first layer before calculating the next layer, and so on. |
| Per Channel | The keyframes set for rotation are calculated according to property first, and layer second. All keyframes set for Rotation X are calculated first for every layer, then all keyframes set for Rotation Y on all layers are calculated, and finally all keyframes set for Rotation Z on all layers are calculated. |
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