Add Auxiliary pivots

 
 
 

In the following procedure, you create two Auxiliary pivots for additional control over the IK system on Mia’s Control rig. These Auxiliary objects can be used to create realistic rotation on Mia’s feet as she walks. They also make it easier to rotate Mia’s feet while creating keyframe animation.

To add Auxiliary pivots:

  1. In the Character Controls window, right-click the Left Ankle cell and select Create Aux Pivot from the context menu.

    An Auxiliary pivot is created for the left ankle IK effector (A). The Auxiliary pivot displays on the left ankle cell in the Character Controls window as an X (B).

    A. Auxiliary pivot displayed in the Viewer window B. X represents the Auxiliary pivot

    By default, the foot effector is deselected when you create the Auxiliary pivot, and the Auxiliary pivot is selected. In the Viewer window, the Pivot Selection mode is automatically selected.

    Viewer window A. Pivot Selection mode

  2. Select the Auxiliary pivot you created, if it is not already selected, and translate it until it is placed at the tip of Mia’s toes, as shown in the following figure.

    Left Ankle Auxiliary pivot A. Front view B. Side view

    NoteYou can use the > Show/Hide menu in the Character Controls window to hide the Floor Contact markers as you place the Auxiliary pivots.
  3. Right-click the Left Ankle cell again and select Create Aux Pivot from the context menu.

    A second Auxiliary pivot displays in the Viewer window.

  4. Translate the second Auxiliary pivot to display at the heel of the foot, as shown in the following figure.

Summary

In this tutorial, you created a Control rig, arranged the floor contact markers on the character’s feet, then created two Auxiliary pivots to control the rotation of the foot.

In the next tutorial, (Creating a Character Extension), you add a Character Extension to the Mia character.

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