The first seven cameras in the Scene browser’s Cameras folder are Producer cameras. Producer cameras are default cameras that you can use to place models and elements in a scene.
You cannot select the camera interest of a Producer camera, and certain camera settings do not apply, such as showing the near and far clipping planes, and adjusting the horizontal and vertical aperture.
Each Producer camera provides a different view of the scene. The following are descriptions of each Producer camera:
Shows the scene with the XZ plane defining the horizon . The Z-axis faces the camera, and continues towards the horizon, the X-axis is left to right, and the Y-axis is up and down. This camera view lets you translate an object on all three planes, and lets you zoom, pan, and orbit.
Producer Camera View: Producer Perspective
Shows the scene with the XZ plane defining the grid . The X-axis is left and right, and the Z-axis is up and down. The Y-axis points toward the camera. This camera view only lets you translate an object along the X and Z planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Top
Shows the scene with the XY plane defining the grid . The X-axis is left and right, and the Y-axis is up and down. The Z-axis points toward the camera. This camera view lets you translate an object along the X and Y planes only. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Front
Shows the scene with the YZ plane defining the grid . The Z-axis is left and right, and the Y-axis is up and down. The X-axis points toward the camera. This camera view only lets you move an object along the Z and Y planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Right
Shows the scene with the YZ plane defining the grid. The Z-axis is left and right, and the Y-axis is up and down. The X-axis points toward the camera. This camera view only lets you move an object along the Z and Y planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Left
Shows the scene with the XY plane defining the grid. The X-axis is left and right, and the Y-axis is up and down. The Z-axis points away from the camera. This camera view only lets you move an object along the X and Y planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Back
Shows the scene with the XZ plane defining the grid. The X-axis is left and right, and the Z-axis is up and down. The Y-axis points away from the camera. This camera view only lets you move an object along the X and Z planes. You can zoom and pan, but you cannot orbit.
Producer Camera View: Producer Bottom
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