Plotting animation to a Control rig

 
 
 

When you first characterize a character and create a Control rig, you can plot animation from the character’s skeleton to the Control rig. This lets you use the Control rig to edit the character’s animation.

  1. Make sure that the Control rig you want to transfer data to is attached to the selected character.
  2. In the Character Settings pane, select Control Rig Output in the Input Type field.
  3. Click Plot Character.
  4. Click Control Rig in the Character dialog box that appears.

    The animation from your character’s skeleton is transferred to the Control rig, and you can use the Control rig to edit the animation. When you are finished editing the animation, you can plot the animation back to the character.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License