Add a clip

 
 
 

In the following procedure, you add a clip to the Character track in the Story window.

To add a clip:

NoteThis procedure assumes you have just completed the previous procedure.

See Blend two clips.

  1. In the Story window Character Track, drag the Zoom button ( ) or use the keyboard shortcut Ctrl-drag to zoom out of the Character Track.
  2. Go to the Asset Browser and drag the run_boom asset in the Character Track next to the second clip.

    run_boom.fbx clip added to the Character track

  3. Drag the run_boom.fbx clip so that it begins at frame 36 (where the second clip ends).
  4. Deselect the new clip.
  5. In the Action Track, right-click the Character Track and choose Frame Start/End from the context menu.

    Character Track context menu

    The time range is resized to fit the length of the clips.

  6. Deselect the new clip, then right-click the Character track and select Frame Start/End from the context menu.
  7. Play the animation.

    Mia runs, turns, then, there seems to a jump in the animation and Mia is thrown forward as if propelled by an explosion.

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