You can render a Flash .swf file using shaders, with a few exceptions.
The following shaders do not work with the Flash Renderer:
To render a file using the remaining shaders, follow the procedures provided for each shader, in the following sections.
Before you use an Edge Cartoon shader for rendering, try to generate edges with the Use Edge Generator option in the Flash Render Options dialog box. Edges created in this way take up less space than those rendered with the Edge Cartoon shader. See Flash Render Options dialog for more information on Edge generation.
Rendering with the Lighted shader is good for low polygon models. No gradients appear when you render with a Lighted shader; they appear only as a flat color.
The Multilevel Cartoon shader lets you apply a posterized effect with full control over the luminosity, contrast, and number of steps in the gradient between the shadow and highlight colors.
The Flash Renderer only supports up to four Color Steps between the Shadow Color and Highlight Color. If you specify more than four steps, the gradient between the Shadow and Highlight Color adjusts automatically to only four steps.
MultiLevel Cartoon Shader Settings
For the best results, use two or three steps, with increased steps resulting in a complex rendering of the .swf file.
If you use the Particle shader when rendering, always use the Matte Display Mode, as the Flash Renderer is vector-based and cannot support particles.
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