The 3D scene is the environment where your 3D models exist. The Viewer window is where you interact with the 3D scene and set up your animations. You can set your scene on a grid with its own dimensions and limits. In the Viewer window, you can import, select, transform, copy, tweak, and animate your models.
All the action and animation is depicted in the Viewer window. You can change the Viewer window point-of-view through the use of different cameras. Cameras let you move in and around a scene without changing the orientation of any of the models.
These cameras are not only how you view your scene, but you can also use them to record the scene. You can have multiple cameras filming a scene, and cut back and forth between them by using the Camera Switcher.
Lights complete the 3D scene view, letting you simulate realistic or fantastic lighting effects for your scenes. The Asset list in the Scene browser alphabetically lists all the assets added to your scene in a hierarchy with your scene as the root.
There are various ways you can view and organize all of the elements of a scene, including the creation of groups and sets. You can also create different configurations in the Scene browser to organize the way you view assets in the scene.
You can view a graphical representation of all the objects in your scene by switching to the Schematic view.
In two-dimensional space, such as a drawing, every object has two coordinates (X and Y) that define the horizontal and vertical space the object occupies, and its location. When you move to three-dimensional (or 3D) space, another coordinate (Z) represents an object’s depth. Since 3D animation works within the two-dimensional interface of a computer, using the XYZ coordinate system provides the illusion of three dimensions.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License