Expressions area

 
 
 

The Expressions area lets you define custom or generic expressions for your Character Face.

Once you define expressions, you animate them in the Character Face Animation pane using either an Actor Face asset, keyframe animation, or a Relations constraint connected to the Voice device.

Custom pane

Use the Custom pane in the Expressions area to define your own custom expressions. Custom expressions can be whatever facial expressions your project requires, including expressions that represent phonemes and are linked to the Voice device.

Character Face Settings A. Custom Expressions pane

For example, you can create an expression, such as a surprised face, from a blend of shapes for the eyes, mouth, eyebrows, and other shapes.

Generic pane

The Generic pane in the Expressions area displays a basic set of facial expressions used to connect the Character Face with an Actor Face.

Character Face Settings A. Generic pane

An Actor Face lets you connect the Character Face to motion capture data from either a live source or imported file.

Tip If you are not using an Actor Face in conjunction with motion capture data, you can create facial animation using only a Character Face.

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