To see a texture on a model, attach a texture to a material property such as the Diffuse property. You can use Texture and Layered Texture assets with a material. For information on using Layered Texture assets, see Blending multiple textures.
For information on using the other types of textures, see Choosing texture types.
The following steps describe attaching a texture to a material’s Diffuse property.
When you attach a texture to the Diffuse property, you see the result of the texture on the model in the Viewer window. For all other material properties, a corresponding shader must also be applied to the model to see the result of the texture in the Viewer window. For example, to see the results of the Bump Map texture, apply a Bump Map shader to the model. For the remaining properties, a custom shader is needed. See Materials working with shaders and textures and Advanced material settings.
To add a texture to a material:
The texture is attached to the material’s Diffuse property. If the model had no material applied to it, a new material is also added to the scene; the material is automatically applied to the model and the texture is attached to the material’s Diffuse property.
The texture displays in the Texture settings. The texture may also display on the model, depending on how your model’s UVs are mapped.
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