Creating a skeleton

 
 
 

To create a skeleton:

  1. From the Asset browser > Elements folder, drag a Skeleton root into the Viewer window. The root is automatically selected, and a marker resembling a null indicates where your skeleton begins.
  2. Double-click the Asset browser > Skeleton node asset.

    The cursor changes into a small cross-hair, indicating that wherever you click in the Viewer window, you create a Skeleton node.

  3. Click in the Viewer window to place the first node, then click to place another node that joins to the preceding one.

    Each time you click, another node (or bone) is added to the skeleton in a chain to create a limb. Each successive bone is parented to the preceding bone.

    A. Skeleton root B. Skeleton limb C. Skeleton node

  4. When you are finished inserting Skeleton nodes, press Enter or right-click in the Viewer window. This returns the cursor to normal.

    As you create your skeleton, you may want to add more than one limb to the same joint (for example, when creating a hand with fingers).

    See Attaching more than one bone to the same joint on a skeleton.

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