Create a turn

 
 
 

In the following procedure, you slice a clip in two, then rotate a ghost clip vector to make Mia turn as she runs.

To create a turn:

NoteThis procedure assumes you have just completed the previous procedure.

See Prepare the scene.

  1. Go to frame 11.

    Notice Mia's left foot is flat on the ground.

    Mia at frame 11

  2. In the Viewer window Camera View Navigation toolbar ( ), drag the Orbit tool ( or use the keyboard shortcut Ctrl-Shift-drag) to see a side view of Mia.

  3. In the Story window Character Track, select the Clip_Run_Loop.fbx clip.

    In the Viewer window, the clip's ghost vector is highlighted in green, indicating it is selected.

  4. Go to the Story window controls.

  5. Click the Razor button ( ).

    The Clip_Run_Loop.fbx clip is sliced in two at frame 11.

    The second half of the original Clip_Run_Loop.fbx clip is highlighted in green indicating it is selected.

    In the Viewer window, there are two ghost clip vectors. The red ghost vector is the first clip's ghost vector and the vector highlighted in green is the second clip's ghost vector.

    Viewer window displays two ghost clip vectors

    The clip vector ghosts represent the start and end of each clip. You can manipulate the clip vector ghosts.

  6. In the Viewer window click the Display menu.

  7. Choose the X-Ray Display mode.
    TipTo switch to the X-Ray Display mode, click in the Viewer window and press Ctrl-A until you are in X-Ray Display mode.

    Pressing Ctrl-A multiple times toggles the Display mode between Normal mode, Models Only mode, and X-Ray mode.

    The X-Ray mode enables you to see the character's skeleton. It also enables you to see the character's ghost when the Character Track's Ghost Visibility option ( ) in the Character Track menu is activated.

  8. Go to frame 0.

    Frame 0: Character's ghost and clip ghost vectors displayed in the Viewer wiindow

  9. In the Viewer window toolbar, click the Rotate tool ( ) (or click the Viewer window and press R).

    Rotation rings appear at one end of the selected clip vector ghost, as shown in the following figure.

    Rotation rings at second ghost clip vector’s In point

  10. At the bottom right of the Viewer window, in the Global/Local Reference fields, set the Y Rotation value to -70.
    NoteYou can manually rotate the clip vector by dragging the green (Y) rotation ring.

    The clip vector turns slightly towards the right.

    Ghost clip vector is rotated in Y-axis

  11. (Optional) In the Viewer window, use the tools in the Camera View Navigation toolbar ( ), to get a better view of Mia's trajectory.

    Mia at frame 11 shown in Normal Display mode and at a different angle

  12. In the Action Timeline, J-drag jog through frames 8 to 16 slowly.

    Mia turns as she runs, but her foot jumps slightly at frame 11. You need to blend the clips to remove the jump.

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