This menu provides options to bake the skeleton, Control rig, and the retargeted animation. The bake options are dynamic and
            they change depending on the current character state, as explained in the following table: 
         
            
               
                  
                  
                  
               
               
                  | Character state | Bake option | Description | 
               
                  | Character target — Skeleton Source — None  HIK mode — Full Body and Body Part  |  | Bakes the skeleton animation on itself. | 
               
                  |  | Bakes the skeleton animation to a Control rig. | 
               
                  | Character target — Skeleton Source — Control Rig  HIK mode — Full Body  |  | Bakes the entire Control rig animation to the skeleton. | 
               
                  |  | Bakes the Control rig animation on itself. | 
               
                  | Character target — Skeleton Source — Control Rig  HIK mode — Body Part  |  | Bakes the entire Control rig animation to the skeleton. | 
               
                  |  | Bakes the Control rig animation on itself, but only for the selected Body Part(s). | 
               
                  | Character target — Skeleton Source — Character (local and remote)  HIK mode — Full Body and Body Part  |  | Bakes the retargeted animation to the skeleton. | 
               
                  |  | Bakes the retargeted animation to a Control rig. | 
            
          When you click  from the:
 from the: 
         
         
          Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License