- effector
-
The markers on a Control rig that represent a character’s joints. Effectors are visually represented by the cells on the character
representation in the Character settings and can be selected to transform the character’s corresponding body parts. There
are two types of effectors: FK effectors and IK effectors.
See FK and IK .
See also Auxiliary effector .
- Effects send
-
A video switcher feature that lets you select a key source to be sent to a digital picture manipulator. The manipulated key
and fill video are then returned to the Switcher’s keyer for keying (“flying” a key) over background video.
- element
-
A node. All of the objects that make up your scene.
- emissive color
-
The self-illumination color an object has.
The color emitted by the object.
The emissive color property is used to simulate glowing objects.
- Environment mapping
-
A form of reflection mapping best suited for situations when you are filming a model from a single point of view.
- Expression
-
A mathematical formula that you use to animate properties and elements.
- expressions constraint
-
Also referred to as Expressions, constraints created using data entered in the Expressions pane.
See also constraint .
- extrapolation
-
The method of using a mathematical algorithm to estimate how a curve logically continues, based on the currently known values.
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