Dynamic baking

 
 
 

When sending objects to a remote application (Maya, 3ds Max), MotionBuilder recognizes the constraints that the other application does not support. Dynamic baking ensures that these unsupported constraints get recorded in objects to produce an accurate animation in the remote application.

In general, a constraint will be baked in the following scenarios:

When sending objects to Maya, MotionBuilder will bake constraints in the following scenarios:

Note3ds Max does not support any of the same constraints as MotionBuilder. As a result, when sending objects to 3ds Max, all constraints are baked, even if the source object is also being sent. Maya supports many of the same constraints as MotionBuilder. If you send a constraint from MotionBuilder that is natively supported in Maya, it does not need to be baked.

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