When the Translation option is active and you paste a pose onto a character, the character’s current translation is preserved as the pose is pasted. The translation of the pose is made to match the translation of the selected object to which you are pasting.
To paste and match the translation of the pose to a selected character’s translation on any specific axis, use the Translation x, y, and z options.
Option | Description |
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Translation (x, y, z) | The Translation x, y, and z options let you specify which global axis (or axes) you want to match when pasting poses based on an object’s translation. By default, all of the x, y, and z options are activated so that when you paste a pose with Translation active, the pose is pasted based on the position of the selected effector on all three axes. |
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