A level of animation in a scene, on top of the original function curve data. You can have multiple layers in a scene and make changes to one layer without affecting the others.
See also BaseAnimation Layer .
A term used to describe workflows that, while still functional, are rendered obsolete by changes made to the MotionBuilder user interface.
See also BaseAnimation Layer .
A luminance key effect in which the gain of the key is approximately one. This preserves the shaping of the key source edges produced by anti-aliased character generators and digital video effects devices.
See also luminance key .
Values that define a location relative to the origin of a selected object, in the format (X, Y, Z).
See also global coordinates , X-coordinate , Y-coordinate , and Z-coordinate .
See camera interest .
The luminous intensity of a video signal. The color picture information contains two components: luminance (brightness and contrast) and chrominance (hue and saturation). Probably should remove reference to luminance within definition.
See also chrominance .
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