A tangent on a function curve that does not have weight applied to it.
See also function curve and weighted tangent .
See pole vector .
Custom channels you can create in the Character Face settings.
See also channel and Character Face .
A user-defined coordinate system that defines the orientation of the X, Y, and Z axes in 3D space. The UCS determines the default placement of geometry in a drawing. See also world coordinate system (WCS).
See also World Coordinate System (WCS) .
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