Hands Floor Contact Setup properties

 
 
 

In the Floor Contacts group of character properties, the Hands Floor Contact Setup folder let you adjust how hands make contact with the floor.

Automatic Finger Base

Corrects the hands but does not let you manipulate its finger base. This option is disabled by default when you create a character so that you can manually manipulate and animate each finger base.

When Automatic Finger Base is active, you cannot animate the finger base, but you can still keyframe the result positions provided by the floor contact.

To take full advantage of the solving from the finger base of each hand, it is recommended that when you create your model skeleton that the finger base should be the parent of each finger. The thumb should be parented by the wrist.

Hands Floor Pivot menu

Lets you define which part of the hand should be treated as a pivot when the hands make contact with the floor. There are three options for the Hands Floor Pivot, described in the following table:

Option Behavior
Auto The default option that averages the priority between the wrist and fingers. When the hand makes contact with the floor, the wrist is translated backwards and the fingers are pushed forwards.
Wrist Gives the wrist priority and defines it as a pivot point for the hand’s floor contact. When the fingers make contact with the floor, they are translated forward to keep the wrist’s trajectory towards the floor constant.
Fingers Gives the fingers priority and uses them as the pivot point. When the fingers make contact with the floor, the wrist is translated backwards to keep the fingers firmly planted on the floor.

Hands Contact Type

Lets you define the number and orientation of markers used to define the floor contact for the hands of your character. The following table illustrates the types of hand contact available:

Option Behavior
Normal Six markers define each hand’s floor contact. The middle markers should define where the fingers begin.
Wrist Four points define each hand’s floor contact. The hand markers display around each palm.
FingerBase Four points define each hand’s floor contact. The hand floor contact markers display around each hand’s fingers.
Hoof Four points define each hand’s floor contact, but the points are oriented at a 90 degree angle, letting you define the floor contact for animal types with hooves, such as horses. These contact markers allow for 180 degrees of movement.

Hands Contact Stiffness

Lets you define how stiff and sudden the hand becomes as soon as any part of the hand contacts the floor.

For example, using MotionBuilder default settings but only adjusting the Hands Contact Stiffness to 100%, as soon as the fingers of the hand come into contact with the floor, the hand stops translating. At 50%, the hand translates gradually after coming into contact with the floor.

Hands Contacts Size

Lets you change the size of the contact markers that outline the hands. The center of the contact markers is the point used for floor contact. Increasing the Hands Contacts Size only makes the floor contact markers more visible, it does not affect the way the hands contact the floor. To view the contact markers for both hands and feet, select > Show/Hide > Floor Contact from the Character Controls window.

Hands Contacts Position

Each setting in the Hands Contacts Position folder lets you define the contact region for the hands numerically. You can also change the region by selecting the hand floor contacts in the Viewer window and translating them.

Hands Contacts Position folder and settings

Each Hand Contacts Position setting defines a different aspect of the hand contact area. These settings are described in the following table:

Setting Description
Hand Height Defines the bottom of the model’s hand. Change this setting until all markers are at the bottom of a model’s hand.
Hand Back Defines the back edge of the model’s hand. Change this setting until the back markers are behind the hand.
Hand Middle Defines the middle of the hand, where the fingers bend. Adjust this setting until the middle markers are where the fingers bend.
Hand Front Defines the front part of the model’s hand. Change this setting until the markers are in front of the hand.
Hand In Side Defines the interior of the hand. Adjust this setting until the markers are at the interior of the hand.
Hand Out Side Defines the exterior of the hand. Change this setting until the markers are at the exterior of the hand.
NoteWhen you adjust the size of the hand, view your scene using the Right camera view for all measurements, except for Hand In Side and Hand Out Side. For these last measurements, view the scene using the Front camera view. To see through your model, switch to X-Ray viewing mode.

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