Shaders can be applied to objects to create environmental effects like fire, fog, snow, and rain.
To create environmental effects:
- Drag a cube into the Viewer window and resize it so that it is the size of the environmental effect you want to create. Do
not worry, it will cover your scene, but the application of the shader makes it invisible.
- Drag a particle shader from the Asset browser onto the cube and select Replace All from the menu that appears.
- In the Particle shader settings, select Scaling Volume from the Emit From menu in the Particle Physics pane.
- In the Particle shader settings’ Global Controls pane, select Rain, Snow, Fireball, or Cloud from the Preset menu.
- Adjust the speed and scale with the appropriate sliders.
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