Test the walk cycle

 
 
 

In the following procedure, you test the new walk cycle clip to see if it loops smoothly.

To test the walk cycle:

NoteThis procedure assumes you have just completed the previous procedure.

See Process the clips.

  1. In the Story window Controls, ensure the Loop/Scale option is set to loop ( ).

  2. In the Story Character Tracks, resize the Character Tracks and zoom out.
  3. Select the mia_walk_cycle.fbx clip and stretch the (end of the) mia_walk_cycle.fbx clip to frame 116.

    mia_walk_cycle.fbx clip stretched to frame 116

    The clip loops four times.

  4. In the Action Track, right-click either one of the Character Tracks (the Character Track or the Processing Result for Character Track) and choose Frame Start/End from the context menu.

    Character Track context menu

    The time range is resized to fit the length of the clip, as shown in the following figure.

  5. Go to the first Character Track and click the Mute option ( ).

    Character Track shown muted

  6. Play the animation.

    Mia walks smoothly for 116 frames.

Summary

In this tutorial, you took a short clip of animation and turned it into a looping walk cycle. In the next tutorial, Manipulating Clips, you learn how to edit character animation by modifying clips.

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