Create a Character track

 
 
 

In the following procedures, you create a Character track in the Story window, define the character affected by the track, and add animation.

To add a Character track:

NoteThis procedure assumes you have just completed the previous procedure.

See Prepare the scene.

  1. In the Navigator window, click the Story tab.

    Navigator window Story

  2. In the Action Track, below the Shot Track 1, right-click to access the context menu.

    Action Track context menu

  3. Choose Insert Character Animation Track.

    A Character Track is added in the Story window Action Track.

    Notice there is no Character (<none>) selected for the Character Track.

To define the Character affected by the Character Track:

  1. In the Character Track menu, click and select Mia.

  2. In the Asset Browser display pane, click the walkaround asset (walkaroundaround.fbx file) and drag the asset to the Character Track as shown in the following figure and then drop the asset.

    The walkaround clip is added to the Character Track.

  3. Drag the clip to frame 0.

    The values at the top left and right of the Walkaround clip (number "0" and number "78") indicate at what frame the clip starts and ends and the values at the bottom left and right of the Walkaround clip (number "0" and number "78") identify the original clip's start and end. Since the clip has not been modified, the top and bottom values are identical.

    The number "78" at the top right of the Walkaround clip indicates at what frame number the clip ends and the number "78" at the bottom right of the Walkaround clip indicates the duration (in frames) of the Walkaround clip.

  4. (Optional) In the Story Character Track, pan and zoom in and out of the Character Track, and frame (or zoom in on) the clip:
    • Drag the Pan button ( ) or use the keyboard shortcut Shift-drag to pan the Character Track.
    • Drag the Zoom button ( ) or use the keyboard shortcut Ctrl-drag to zoom in and out of the Character Track.
    • Click the Character Track and press the keyboard shortcut A to frame (or zoom in on) the clip.

      After framing the Walkaround clip, the Character Track is highlighted in blue indicating it is selected, and the Walkaround clip is no longer shown as being selected.

  5. Play the animation.

    At frame 0, the Mia’s right foot is in front and the left foot is in back. At frame 32, Mia’s right foot is flat on the ground and her left foot is slightly lifted. At frame 60, Mia is in almost in the same pose as she was at frame 32. At frame 78, Mia is turned. If you were to loop the animation at this point, there would be a jump in the walk cycle.

To add animation:

  1. Go to frame 32.
  2. In the Viewer window, change the view so you see Mia from the front.

    The following figure shows the default view (set to Producer Perspective) was orbited to show Mia from the front.

    Mia at frame 32 shown in Producer Perspective View

  3. In the Navigator window Story window, select the Walkaround clip.

    The contour of selected clips is highlighted in green.

    Since you plan to use only the middle part of the Walkaround clip, you need to slice the clip.

  4. Go to the Story window controls.

  5. Click the Razor button ( ).

    The Walkaround clip is sliced in two at frame 32.

    Walkaround clip sliced at frame 32

    The second half of the original Walkaround clip is highlighted in green indicating it is selected.

  6. Go to frame 60 and click the Razor button ( ) to slice the second half of the original Walkaround clip.

    The Walkaround clip is sliced at frame 60. There are now three clips.

    Walkaround clip sliced into three clips

    The third clip of the original Walkaround clip is highlighted in green indicating it is selected.

  7. Ctrl-click the first clip to select the first clip along with the third clip and press Delete.
  8. Drag the remaining clip to start at frame 0.

    Walkaround clip starts at frame 0 and ends at frame 28

    The values at the top left and right of the Walkaround clip (number "0" and number "28") indicate at what frame the clip starts and ends. The values at the bottom left and right of the Walkaround clip (number "32" and number "60") identify the original clip's segment that was sliced and that makes up this clip.

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