To apply the Flat shader:
         
         
            - Drag the Flat shader from the Asset browser and drop it on a model in the Viewer window. 
- Select Replace, Replace All, or Append to specify how the shader reacts to the other surfaces on your model. 
- Select Custom Color from the Color Source menu to pick a color for the object, or leave it at the default setting to derive
               its color from the object’s material. 
            
- Adjust the object’s brightness with the Luminosity slider, if desired. 
- Choose a form of transparency for the object with the Transparency Type menu. 
- Adjust the amount of transparency applied to the object with the Transparency Factor slider. 
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License