You can manipulate detachable body segments of an Actor by using inverse kinematics or by manually adjusting the Actor to
reach a Marker set.
To manipulate the hierarchy of an Actor with Inverse Kinematics:
- Activate the IK Manip option in the Actor Controls.
- Select a cell in the Actor representation, then transform the Actor.
To manipulate the Actor to reach a Marker set:
- Make sure that IK Manip is disabled in the Actor Controls.
- Select a joint by clicking the corresponding cell in the Actor representation.
The corresponding body part is selected in the Viewer window with the name of the selected body part appearing at the lower
right corner.
- Translate, rotate, and scale the selected body part.
To scale and translate the limbs of an Actor together:
- In the Actor Controls, activate the Symmetry Edit option.
- Select one of the limbs of the Actor and activate a transformation mode.
- Change the transformation values.
TipFor example, to scale both arms simultaneously, select Symmetry Edit, choose an arm, then change the scaling values.
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