You can use the Rotation constraint to constrain an object’s individual axis. For example, you can make an object rotate only
on its Y-axis, no matter which way the source object spins.
To constrain a single axis:
- Create a Rotation constraint. See Transferring rotation between objects for steps on how to do this.
- Double-click the Rotation constraint in the Scene browser to select it.
- Open the Properties window. The Rotation constraint settings display.
- Expand Constraint Axes and disable the axis (X, Y, or Z) for the translation effect you want to inhibit.
- To reactivate the unconstrained axes, activate the X, Y, or Z axis option(s).