Plotting animation to a character’s skeleton

 
 
 

Once you have a Control rig with keyframe animation or plotted animation, you can plot that data from the Control rig to your character model’s skeleton. This prepares your character to be exported for use in the rest of your production pipeline.

  1. In the Scene browser, make sure that the Control rig you want to transfer data from is attached to the selected character.
  2. Ensure that the Active option is activated in the Character settings, enabling the link between your model and the Control rig.
  3. In the Input Type field, select Control Rig Input.
  4. Click Plot Character, then click Skeleton in the Character dialog box that appears.

The animation from your character’s Control rig is transferred to the skeleton, and you can export the character and its animation.