Generic shapes correspond to the Generic channels used by the Actor Face settings to animate a head model connected to a motion
capture source. See Animating generic channels.
If you do not plan to use an Actor Face to connect to a motion capture source, you do not have to create Generic shapes for
your head model.
Use and the following descriptions as guidelines when creating Generic shapes.
Rest Pose
Mouth is closed, eyes are open, eyebrows at mid-level.
Mouth Open
Jaw is dropped, teeth are open or do not show.
Mouth Square
Mouth is open, teeth can be closed.
Mouth Whistle
Mouth is closed, lips are pursed.
Mouth Corners (four shapes)
Left and right corners of the mouth in up and down positions.
Eyes (six shapes)
Both eyes in closed, squint, and wide open positions.
Eyebrows (four shapes)
Both eyebrows in up and down positions.
Cheeks (four shapes)
Left and right cheeks in up and out positions.
Nostrils (two shapes)
Both nostrils in up positions.