Also referred to as Relations, constraints that perform custom operations on the data of a source object to determine the
behavior of the constrained object.
An additional port provided by a serial device where you can physically connect input and output devices.
render
To generate an image file, a sequence of image files, or movie file(s) using the mathematical descriptions of the objects
that compose the scene.
rest pose
The default position at which a Character Face asset is at rest.
retargeting
The process of taking the animation data mapped to one character, applying that animation to another character to drive its
animation without having the need to plot (or bake) the animation.
Rigid body
Two or more markers grouped to correct occlusion.
roll
A rotation around the X-axis. For example, the rolling of a log.
rotation
The process of changing all the points on an object to reflect the degree of rotation around each of the three axes.