The default animation layer to which all other layers are merged when you plot an animation.
See also layer .
A file format for audio data that contains the minimum information – or metadata – considered necessary for all broadcast applications. It contains information such as timestamp and other metadata contained in the header file.
The Broadcast Wave Format (BWF) can be used for the seamless exchange of audio material between different broadcast environments and between equipment based on different computer platforms.
This standard audio format was created by the European Broadcasting Union as a successor to the WAV format. See the EBU-TECH 3285 document (Specification of the Broadcast Wave Format [BWF]) form the European Broadcasting Union.
A texture that defines the height of bumps on a surface, on a per-pixel basis.
A texture that contains two direction vectors and is used to convey relief in a texture.
See also texture and normal map .
See color burst .