In the following procedure, you create an animation layer and modify the animation of the Servo arm Character Extension.
- Play the entire take (Ctrl-Spacebar) to view all the motion, paying special attention to the Servo arm.
Right now, the Servo arm bounces along in front of Mia, pointing towards the red wire-frame effector. Although this effector
is parented to Mia’s shoulder, the effector moves enough to cause the Servo arm to jump around while Mia runs.
- Press Ctrl-Home to go back to the beginning of the take, then play it again to frame 40.
- In the Key Controls, select AnimLayer1 from the Layer menu (A).
This lets you set keyframes on an animation layer while preserving the original animation on the BaseAnimation layer.
- Select the Mia:ServoControl effector (A) then click Zero in the Key Controls to set a Zero keyframe (B) at frame 40.
- With the Mia:ServoControl effector still selected, go to frame 120 and set a Zero keyframe.
- Go to frame 64.
At this frame, you are going to start modifying the animation so that Mia raises her Servo arm.
- Do the following:
- Click in the Viewer window and press T to activate Translation mode.
- At the bottom of the Viewer window, set the Translation XYZ values to 200, -30, 10 (A).
- Set a keyframe (B).
- Go to frame 96 and do the following:
- Set the Mia:ServoControl effector Translation XYZ values to 45, 16, 14 (A).
- Set a keyframe (B).
- Go to frame 104 and do the following:
- Set the Translation XYZ values to 35, -25, 68 (A).
- Set a keyframe (B).
- Play the animation.
Now, Mia’s Servo arm raises up as she slows and turns.