In the following procedure, you prepare the MotionBuilder scene and open the files needed to start this tutorial.
MotionBuilder displays a new 3D scene using the Editing layout. This layout displays all the windows you need for your work in this tutorial.
A model named Mia (mia_servo asset) appears in the Viewer window as shown in the following figure. This character includes a “Servo arm” that is parented to the right shoulder bone and added as a Character Extension.
In the Character Controls window, Mia is shown by default as the current character in the Character menu (A).
A. Character Controls’ Character menu
Choosing to save the file to a directory other than the default MotionBuilderTutorials directory ensures you do not overwrite the original .fbx file.