As part of the Character mapping process, you have the option of defining a spine with up to nine additional objects (besides the required Spine object mapped in the Base group). If you define additional spine objects, rotation data is accurately split between all of them.
For best results, when creating a skeleton for your model, space the joint or bone of each vertebrae a similar distance apart.
The Character and Name Match views includes a visual representation of the spine bones in your character. See Define a skeleton for HIK to learn how to use this tool as an alternative to the Character Settings pane when you are defining the spine for your character.