Creates a Control Rig for the current character, with IK and FK effectors based on the defined skeletal structure.
Resets the Control Rig to its default T-stance pose.
Lets you lock or unlock FK markers for a selection. When activated, you cannot select the FK markers. To select FK markers, disable FK Lock Sel.
Locks or unlocks FK markers for transformation. When FK Lock Trs is active, you cannot transform the FK markers, although you can still select them. To unlock the markers, disable FK Lock Trs. You need to disable FK Lock Trs to use MotionBuilder's squash 'n' stretch feature.
The Reach Override option determines the state of the effector pinning and how your character behaves in conjunction with Pull values during manipulation.
Reach Override is active by default, which means that each effector's Pull value is ignored during character manipulation. You can only see your Pull settings when you play your animation.
To view the effects of Pull while applying transformations to your character, disable Reach Override. Effector pinning is also disabled since the character's behavior is based on each effector's Pull values rather than its effector pinning.
Reach Override is only effective in Full Body or Body Part mode.
The Stiffness Override option determines how your character behaves when it is manipulated in relation to the Stiffness values.
Stiffness Override is active by default, which means that the character does not use the Stiffness values (see Stiffness properties) during character manipulation. Stiffness settings are only applied when you play your animation.
Stiffness Override is only effective when in Full Body or Body Part mode.
Rig Reconnect A. Attach Control Rig B. Reset Control Rig Hierarchy
Follow the follwing steps when the dialog boxes appear: