Control Rig menu
 
 
 

Create

Creates a Control Rig for the current character, with IK and FK effectors based on the defined skeletal structure.

Delete

Deletes the Control Rig for the current character.

Rename

Rename the Control Rig for the current character.

Stance Pose

Resets the Control Rig to its default T-stance pose.

NoteThe Stance for biped and quadruped characters are different. See Bipeds and quadrupeds in Models.

Rig Look

Lets you select what style of Control Rig effectors to work with.

Rig Look A. Box B. Stick C. Wire

FK Lock Sel

Lets you lock or unlock FK markers for a selection. When activated, you cannot select the FK markers. To select FK markers, disable FK Lock Sel.

FK Lock Trs

Locks or unlocks FK markers for transformation. When FK Lock Trs is active, you cannot transform the FK markers, although you can still select them. To unlock the markers, disable FK Lock Trs. You need to disable FK Lock Trs to use MotionBuilder's squash 'n' stretch feature.

Reach Override

The Reach Override option determines the state of the effector pinning and how your character behaves in conjunction with Pull values during manipulation.

Reach Override is active by default, which means that each effector's Pull value is ignored during character manipulation. You can only see your Pull settings when you play your animation.

To view the effects of Pull while applying transformations to your character, disable Reach Override. Effector pinning is also disabled since the character's behavior is based on each effector's Pull values rather than its effector pinning.

Reach Override is only effective in Full Body or Body Part mode.

Stiffness Override

The Stiffness Override option determines how your character behaves when it is manipulated in relation to the Stiffness values.

Stiffness Override is active by default, which means that the character does not use the Stiffness values (see Stiffness properties) during character manipulation. Stiffness settings are only applied when you play your animation.

Stiffness Override is only effective when in Full Body or Body Part mode.

Rig Reconnect

Attach Rig
Displays the available Control rig(s) in your scene. Selecting a rig from this list will prompt the Attach Control Rig and Reset Control Rig Hierarchy dialog boxes to appear.

Rig Reconnect A. Attach Control Rig B. Reset Control Rig Hierarchy

Follow the follwing steps when the dialog boxes appear:

  1. Select Yes or No from the Attach Control Rig dialog box.
  2. Select Yes or No from the Reset Control Rig Herarchy dialog box.
    • Select “Yes” if you want to reset the Control rig hierarchy to the default structure. See The Control rig hierarchy for more information on the default rig.
    • Select “No” if you want to keep the current Control rig structure, including any reparenting or customization you have created.
NoteIf the structure of your Control rig does not match the character, MotionBuilder creates or disables effectors as needed to make the Control rig fit. For example, if you connect a Control rig from a character that has fingers to a character that does not, the finger effectors are disabled. Additionally, if the character had an original Control rig, it is detached and replaced with the new Control rig. The original Control rig is still available and listed in the Scene browser, but it is no longer connected to the character.
Detach Rig
Displays the Control rig that is currently attached to your character. Select the Control rig from the list to detach it from your character.
NoteDetaching a Control rig will not delete it from your scene.