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deck

A video cassette recorder (VCR).

deformation

A method of modeling object surfaces based on a geometric mesh of control points.

dense data

Animation that displays as many keyframes, such as motion capture data or plotted animation.

device

Any hardware instrument with a specific functionality. In MotionBuilder, you can use input devices such as a mouse, or a MIDI device.

diffuse color

The basic underlying color of the object. In the absence of any other properties, the object looks this color. It is the light range of color in a material’s contrast.

The light reflected from an object's surface regardless of the angle from which it is viewed.

displacement

A material setting that enables you to specify surface relief on objects in your scene.

In rendering, it is the simulation of 3-dimensional surface detail effects created by altering the surface of the geometry. Displacement occurs along the surface normals according to the intensity of the pixels in the texture map.

Done state

A possible state of a marker in the optical system. When set to Done, the marker is no longer an active optical marker and cannot be used within the Optical settings. Done optical markers can be filtered and modified in the FCurves window.

dopesheet

A visual representation, similar to a traditional cell-animation timing sheet, that provides you with a way of moving keys, modifying timings, and activating and disabling effects over time.

In MotionBuilder, the Dopesheet window is an exploded view of the Action timeline in the Transport Controls window.

Distribution Factor

A slider that lets you adjust how the gradient is distributed between the Shadow and Highlight colors.

dummy node

A node that contains no geometric data that is used as a parent node.

See also node .