Character Controls Figure representation
 
 
 

Displays an image of a biped character and all the effectors you can use to animate the HIK Control rig.

Once you create a Control rig for your character definition, the Figure representation biped displays cells for each IK and FK effector in the rig. These cells provide visual feedback on the pinning, reach, and pull defined for each effector, and also let you create and select auxiliary effectors and pivot effectors.

NoteBefore you can use any of the cells in the Character Controls Figure representation, the character must be characterized and active.

IK cell status

Each IK cell of the Figure representation updates to reflect the status of the corresponding effector. The following tables describe the various states of each cell.

Selection

Cell Effector state
 

Selected
 

Not selected
 

Selected as part of the active keying group - Full Body or Body Part. (See Manipulation and keying mode buttons.)

Pinning

Cell Effector state
 

Pinned in translation.

 

Pinned in rotation.

 

Pinned in translation and rotation.

See also Pinning.

Reach and Pull

Cell Effector state
 

Reach Translation set to 100.00.

 

Reach Rotation set to 100.00.

 

Reach Translation and Rotation set to 100.00.

 

Pull set to 100.00. (With Reach Translation and Rotation set to 100.00)

 

Pull set to 50.00.

Auxiliary and pivot effectors

Cell Effector state
 

Main effector has auxiliary effectors. Click the + icon to view.

 

Main effector has pivot effectors. Click the + icon to view.

 

Auxiliary effector

 

Pivot effector

See also Auxiliary objects and Add auxiliary pivots and auxiliary effectors.

Body Part views

Arrow icons next to the Figure hands and feet let you switch to zoomed in views where you can select individual effectors within the character's hands and feet.

NoteWhen the source of the current Character is a Control rig, only the character's defined fingers and toes display cells in the Body Part views.

 
   

Reach and Pull feedback

Cells in the Character Figure representation can also display the amount of reach between the Control rig’s IK and FK effectors, and each effector’s amount of pull.

Each cell’s left half indicates the amount of translation reach while each cell’s right half indicates the amount of rotation reach between the IK rig and the FK rig. For example, the Left Shoulder cell reaches fully towards the FK rig translation (no green) and its rotation reaches fully towards IK (full green). Pull is disabled because shoulder effectors do not have pull.

Reach and Pull feedback A. Rotation reaches fully towards IK rig.B. Translation reaches fully towards IK rig C. Translation and Rotation reach fully towards IK rig, Pull at 100%

Each cell’s left half indicates the amount of translation reach between the IK rig effector and the FK rig effector. For example, the Left Elbow cell reaches fully towards the IK rig translation (full green), rotation reaches fully towards FK (no green), and the pull is set to zero (no red).

In the Viewer window, a colored outline displays on effectors that have adjusted Reach settings. You can show, hide, or change the visual feedback on Control rigs, including the Reach outlines, using the Properties window.

Colored outlines display around objects with defined Reach values

Since Pull is applied over IK translation, if the effector does not reach towards the IK rig, then the Pull slider has no affect. For example, the Left Wrist cell reaches fully towards the IK rig translation and rotation (both full green) and pull is set to 100% (full red).

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