Lets you toggle the display of each component of the selected character. Enable or disable the display of the following items:
Shows or hides the model's skeleton. Use the skeleton to define the nodes used by the character. The Control rig is created based on your model's skeleton. To hide the skeleton, disable Skeleton in the Show menu.
Shows or hides the FK rig of the current character.
The FK rig is one-half of the Control rig. It is based on the original skeleton of your model. To hide the FK rig, disable the FK option in the Show menu.
Shows or hides the IK effectors on the character's Control rig. To hide the effectors, disable the IK option.
The IK rig is an Inverse Kinematics system that lets you transform your character using IK effectors. Manipulating a character using this system moves the body relative to its hierarchy, similar to the way a human body reacts.
Shows or hides Auxiliary effectors and pivots. To hide Auxiliary objects, disable the Auxiliary option. Unless you create an Auxiliary object for one of the effectors on the IK rig, no Auxiliary objects display. See Creating Auxiliary effectors and pivots.
Hides or shows the markers that define the floor contact. To hide the floor markers, disable the Floor Contact option. See Floor contact for more information on setting up floor contact for a character.
Floor Contact shows green and blue markers around the character’s feet.
Hides or shows the contact spheres used for the character’s finger tips or toes. The finger tips for a quadruped character display in the following image.
Finger Tips option is active, finger tip markers display.
Beneath the Finger Tips option in the Show menu, six additional Actor options let you hide or show interface items related to an Actor.
These options are only available if your character's source is an Actor. These options are also available in the Actor Controls window.