Physics solver
 
 
 

The Physics world is a reflection of dynamic elements from a scene, that is, any object with a property attached to it.

Note On 64-bit systems, the Physics solver cannot process objects that have degenerated polygons or invalid normals. When this occurs, a warning message appears that identifies the models that have this problematic geometry, and bounding boxes are used to approximate these shapes instead. Using these bounding boxes for the joint solve may produce solve results that differ from the expected behavior. If possible, use the Cube, Capsule, or Sphere approximations to match your geometry with more precision. For more complex geometry, reconstruct your model with 3D software to avoid these non-standard geometry problems. This problem does not occur in the 32-bit version of MotionBuilder.