Environmental effects
 
 
 

Use the Particle shader to apply a particle generator to objects for creating environmental effects such as fog, rain, and fire.

After you apply or append the Particle shader to an object, you can change the shader’s settings. The Particle shader updates in real time, which lets you fine-tune the particle settings while watching how it affects your objects. An example of a Particle shader applied to a cube is shown in the following image.

Cube with Particle shader applied.

When you apply a texture to an object with a Particle shader, the texture is applied to both the object and the particles. If the texture has an alpha channel, you can create interesting effects, such as snowflakes or petals for example. See Textures.

The Particle shader settings are divided into three panes: