Batch conversion
 
 
 

Use the Batch window to convert multiple data files between different formats.

To batch convert files:

  1. Select the Character asset you want to use to convert data files, then click Convert.
  2. Select the file format you want to convert (Input Format), select the directory containing the files you want to convert (Input Directory), then select the skeleton used by the selected Input Format (Skeleton File). See Batch Input and Output area.
  3. Choose the format to which you want to convert each take (Output Format) and the directory in which you want to save the processed files (Output Directory). See Batch Input and Output area.
  4. Activate the Use Single Take function to use only one take to convert all files. Use Single Take if your computer is low in memory and cannot load many takes. See Batch Process Type area.
  5. To complete the process, click Start to load all files from the Input directory. Load and save a new file to the Output directory for each Input file.

    When using Optical data, you must specify a reference for an Actor when using the Batch window to do a batch convert. For example, if you convert from optical data to a character skeleton, you should specify the optical root as the Actor reference.

NoteYou cannot use the Batch window to convert .fbx files created with FBX Plug-ins versions 200611 and later. If you want to perform a batch conversion, you must first use the FBX Plug-ins or FBX Converter to save the files in MB 7.5 / 2006.08 format and then perform the batch conversion. You can download the FBX Plug-ins and the FBX Converter at http://www.autodesk.com/fbx.